Blockable is a table lookup, not a feel
Every attack carries a multiplier applied to the damage it deals to your Block Stamina. Across all three tables that multiplier only ever takes four values: ×1, ×2, ×8 and ×1000. The first three are a normal tuning range; the fourth is not. A thousandfold jump in the same field can only mean one thing, and a Block Stamina pool capped between 5 and 50 cannot absorb a thousand times anything. Those attacks break your guard, always.