Tears of Metal Wiki is an independent, non-commercial reference site for Tears of Metal, the roguelite action game by Paper Cult. It is run by one person. It is not affiliated with, authorised by, or endorsed by Paper Cult in any way.
Where the numbers come from
Almost every other site covering this game copies its numbers from preview footage, launch-week streams, or from each other. That is why they disagree with one another — and why several of them still list content that only ever existed in the 2024 demo build.
This site takes a different route. Every stat, unlock condition, upgrade cost and Boss value here is read directly out of the game’s own data tables, extracted from the shipped build. When a page tells you an emblem grants +14% attack speed at level 3, that figure came out of the designer table that the game itself reads at runtime — not from someone squinting at a screenshot.
Every data page carries the build it was extracted from. At the time of writing that is EA 1.0 (2026-07-22), the Early Access launch build.
What this site does not publish
Reading a game’s data files makes it very easy to publish things that should not be published. The limits below are deliberate, and they are the reason this site is narrower than it could be:
- Unreleased content stays unreleased. The data tables contain entries flagged as locked — content that is built but not yet switched on. None of it appears here. Spoiling a developer’s roadmap is not reference work.
- Only two languages, not nine. The game ships localisation for nine languages. Publishing all of them would amount to redistributing Paper Cult’s complete translation database. This site publishes English and Simplified Chinese, which is what its readers actually read.
- Art is limited to identification. Emblem icons and character portraits appear at small sizes so you can tell one entry from another. There are no ripped Boss textures, no scene art, no asset dumps.
- No game files, no builds, no downloads. Nothing here helps anyone avoid buying the game. If you want to play it, buy it on Steam.
How the site is built
Everything is generated from a single extraction pipeline, so a page can never drift out of sync with the data behind it. That has a few consequences worth knowing about:
- Numbers are consistent across pages by construction. If two pages disagree, that is a bug, not an editorial difference.
- Emblem descriptions show resolved values — the game stores them with placeholders, and this site fills those placeholders in with the actual numbers for each level. Most other sites reproduce the placeholder text as-is.
- The whole dataset is available in machine-readable form at /api/index.json, and there is a site guide for language models at /llms.txt. If you are building something and want the data, take it from there rather than scraping the HTML.
Corrections
If a number here is wrong, it is worth telling me about — a wrong number in the source table is possible, and so is a mistake in how this site reads it. Errors are fixed at the source and propagate to every page that uses them.
Rights holders who want something removed should read the contact page, which sets out that channel specifically.