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Tears of Metal Wiki

Iseult, The Banshee

One of the Commanders of The Dragon's army.

How to stagger it

The stagger gauge holds 2.75 and each point of damage adds 0.0003, so it takes 9167 accumulated damage to fill — against 10000 total health. Stop hitting for 5 seconds and the gauge starts draining at 0.25 per second, emptying in another 11 seconds.

Vulnerable state lasts 5 seconds.

Phases

What actually changes between phases, as multipliers on the base values.

Phase 1Phase 2
Animation speed×1×1.1

Attacks

Damage is the hit on your health; the block column is the multiplier applied to your Block Stamina.

The game never displays attack names. The names below are read off the designers’ internal identifiers, printed underneath so you can check the reading yourself.

AttackDamageBlock StaminaPhase 2Range
JumpJump30×1000Breaks block
Drop BackDropBack20×125 / ×10004
LungeLunge20×1000Breaks block25 / ×100040.5
SlamSlam20×125 / ×10003
Ground SwipeGroundSwipe20×125 / ×13
Hiding BombHiding_Bomb15×1000Breaks block
ProjectileProjectile15×1000Breaks block
Creepy WalkCreepyWalk1010

Fight-specific numbers

Shortest time spent hidden
15s
Longest time spent hidden
18s
Bombs needed to end hiding early
2
Damage each bomb deals to her
75
Fewest sequences before she flees
5
Most sequences before she flees
10

Reinforcements

The arena is topped back up to these counts every 10 seconds for as long as the fight lasts.

Hazards

Five modifiers, one per threat level. At threat 5 all five are active.

EnemiesGlossary

Verified from game files · EA 1.0 (2026-07-22)