Harold, The Dragon
The General of the English army.
- Act 3
- 15000 health
- 16 attacks
- 3 break your block
How to stagger it
The stagger gauge holds 2.75 and each point of damage adds 0.0003, so it takes 9167 accumulated damage to fill — against 15000 total health. Stop hitting for 5 seconds and the gauge starts draining at 0.25 per second, emptying in another 11 seconds.
Vulnerable state lasts 3 seconds.
Phases
What actually changes between phases, as multipliers on the base values.
| Phase 1 | Phase 2 | |
|---|---|---|
| Share of total health | 50% | — |
| Gap between sequences | 0.6–0.9s | 0.5–0.75s |
Attacks
Damage is the hit on your health; the block column is the multiplier applied to your Block Stamina.
The game never displays attack names. The names below are read off the designers’ internal identifiers, printed underneath so you can check the reading yourself.
| Attack | Damage | Block Stamina | Range |
|---|---|---|---|
Jump SlamJumpSlam | 30 | ×1000Breaks block | — |
Meteor Shower ProjectileMeteorShower_Projectile | 25 | ×1000Breaks block | — |
Spread ProjectilesSpreadProjectiles | 25 | ×1000Breaks block | — |
Laser SwipeLaserSwipe | 25 | ×1 | — |
Run StabRunStab | 25 | ×1 | 10 |
Horizontal SlashHorizontalSlash | 25 | ×1 | 2.5 |
SlashSlash | 25 | ×1 | 6 |
Vertical SlashVerticalSlash | 25 | ×1 | 2.5 |
Stepback SlashStepbackSlash | 25 | ×1 | 2.5 |
Midrange SwingMidrangeSwing | 25 | ×1 | 4 |
Three SlashThreeSlash | 25 | ×1 | 7 |
Fire BreathFireBreath | 25 | ×2 | 15 |
Aimed ProjectilesAimedProjectiles | 20 | ×1 | — |
Wall ProjectilesWallProjectiles | 20 | ×1 | — |
Spin SlashSpinSlash | 20 | ×1 | 2.5 |
Hazard only
These only appear when the matching hazard is rolled for the fight.
| Attack | Damage | Block Stamina |
|---|---|---|
Motherstone AttackHazard_MotherstoneAttack | 20 | ×2 |
Fight-specific numbers
- Distance at which it closes to melee
- 25
- Longest ranged sequence
- 6
- Shortest melee sequence
- 5
- Longest melee sequence
- 8
Reinforcements
The arena is topped back up to these counts every 10 seconds for as long as the fight lasts.
- Dagger troops60
- Sword and shield troops30
Hazards
Five modifiers, one per threat level. At threat 5 all five are active.
Threat 1
Health Increase
The Dragon has slightly more health.
Threat 2
Resilience Increase
The Dragon is harder to stun.
Threat 3
Damage Increase
The Dragon does more damage.
Threat 4
Falling Dragonstone
Mother's Tears fall from the sky.
Threat 5
Unstable Mother Stone
The Mother Stone blasts rays of energy.
Verified from game files · EA 1.0 (2026-07-22)