Gilles, The Hog
One of the Commanders of The Dragon's army.
- Act 1
- 5000 health
- 8 attacks
- 5 break your block
How to stagger it
This boss runs on its own stamina bar rather than a stagger gauge. It starts a fight with 100 stamina, and every attack it throws costs it some — run it dry and it has to stop. Separately, 300 accumulated damage drops it into a vulnerable state.
Every one of its attacks costs 25 stamina, so 4 swings in a row and it has to stop and catch its breath — that gap is this fight’s built-in damage window.
In phase two the bar grows to 150, so it now takes 6 swings to exhaust.
Vulnerable state lasts 2 seconds.
Phases
What actually changes between phases, as multipliers on the base values.
| Phase 1 | Phase 2 | Phase 3 | |
|---|---|---|---|
| Animation speed | ×1.15 | ×1 | ×1.35 |
| Action interval | ×1 | ×0.5 | ×0.3 |
Attacks
Damage is the hit on your health; the block column is the multiplier applied to your Block Stamina.
The game never displays attack names. The names below are read off the designers’ internal identifiers, printed underneath so you can check the reading yourself.
| Attack | Damage | Block Stamina | Stamina cost |
|---|---|---|---|
One Ground StabOneGroundStab | 25 | ×8 | 25 |
Two Ground StabsTwoGroundStabs | 25 | ×1000Breaks block | 25 |
Left StrikeLeftStrike | 15 | ×1 | 25 |
Right StrikeRightStrike | 15 | ×1 | 25 |
Rear StrikeRearStrike | 15 | ×1000Breaks block | 25 |
Running StrikeRunningStrike | 15 | ×1000Breaks block | 25 |
Two StrikesTwoStrikes | 10 | ×1000Breaks block | 25 |
Three StrikesThreeStrikes | 10 | ×1000Breaks block | 25 |
Fight-specific numbers
- Shortest gap between attacks
- 1.3s
- Longest gap between attacks
- 2s
- Chance to attack while turning
- 50%
- Chance to switch target
- 30%
Reinforcements
The arena is topped back up to these counts every 10 seconds for as long as the fight lasts.
- Dagger troops25
Hazards
Five modifiers, one per threat level. At threat 5 all five are active.
Threat 1
Health Increase
The Hog has slightly more health.
Threat 2
Stamina Increase
The Hog tires slower.
Threat 3
Damage Increase
The Hog does more damage.
Threat 4
Early Phase Two
The Hog gets to phase two sooner.
Threat 5
Falling Dragonstone
Mother's Tears fall from the sky.
Verified from game files · EA 1.0 (2026-07-22)