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Tears of Metal Wiki

Glossary

These 54 definitions are the game's own tooltips, not our summaries. The tooltips are written with placeholders pointing into the stat tables, so in-game you read “receive more damage” — here you read the actual percentage.

Status effects17

Effects that sit on a unit and tick, stack or expire. The stack cap is read from the game’s status table: a cap of 1 means a second application only refreshes the timer.

Bleed

Stack cap No cap

Inflicts damage that bypasses Block Stamina every 0.5 seconds.

Bracing

Moderately reduces received damage. Additionally, all sources of Linked are doubled.

See also Linked

Referenced by 3 emblems — Blackbane 3

Corroded

Stack cap No cap

Inflicts high damage exclusively to Block Stamina every second.

Delayed Heat

Stack cap No cap

Every 2 seconds, target loses up to 40 Delayed Heat and takes that much damage. Immediately triggered by Explosive Blast .

See also Explosive Blast

Referenced by 10 emblems — MacGregor 10

Fated Armour

50% chance to ignore the next instance of damage. Expires after 2 seconds.

Referenced by 1 emblems — Tykonos 1

Fated Strike

Finisher gain +50% Critical Hit chance. Expires when a Finisher deals a Critical Hit.

See also Critical Hit

Referenced by 1 emblems — Tykonos 1

Fragile

Receive +20% damage. Smite Damage is increased by 300%.

See also Smite Damage

Referenced by 3 emblems — Hogg 3

Frenzy

Deal +50% Strike damage and gain +50% Move speed.

Referenced by 4 emblems — Blackbane 3No clan 1

Linked

Stack cap 50

When any enemy with Linked receives damage, all enemies with Linked receive 1% of that damage per Linked. Max: 50.

Referenced by 14 emblems — Blackbane 12Tykonos 1MacGregor 1

Plagued

Stack cap No cap

Enemies affected will damage other enemies around them every second.

Rage

Deal +30% damage with attacks.

Referenced by 1 emblems — No clan 1

Refracted

Deal -20% damage. Chain will prioritize Refracted targets, and will not lose charge when damaging them.

See also Chain

Referenced by 8 emblems — Caithness 5Greenadder 1Blackbane 1Hogg 1

Resilient

Incoming damage is reduced and player cannot be interrupted by attacks.

Referenced by 3 emblems — Greenadder 3

Stunned

Enemies stop moving and stand still for a brief moment.

Unflinchable

Damage doesn't interrupt actions.

Referenced by 1 emblems — No clan 1

Vulnerable

Receive +100% damage from all sources.

Referenced by 3 emblems — No clan 3

Clan mechanics13

Each clan’s signature ability. None of them is self-contained — emblems from the other clans reference them too, and that is exactly what makes a cross-clan build work.

Explosive Blast

Deals damage in an area and instantly triggers Delayed Heat.

See also Delayed Heat

Referenced by 7 emblems — MacGregor 7

Giant Orb

A Giant Orb deals 400% more damage, always targets strong enemies, and can be picked up again after damaging an enemy. It grows stronger when it hits an enemy, but loses power when waiting to be picked up.

Referenced by 1 emblems — Forsyth 1

Heatwave

A wave that afflicts targeted enemies with Delayed Heat.

See also Delayed Heat

Living Coals

Grants +5% Move speed, +10% damage, +10% Special Charge Generation and Very slightly reduces received damage for +5 seconds.

Referenced by 1 emblems — Greenadder 1

Orbital

A projectile that orbits the player, dealing reduced damage each time it hits an enemy.

Raise

Automatically strike the same target again, with a multiplied damage.

Referenced by 15 emblems — Tykonos 14MacGregor 1

Unstable Formation

A temporary, stationary object that applies Refracted to surrounding enemies. When broken, Chain 1 to multiple enemies.

See also ChainRefracted

Referenced by 1 emblems — Caithness 1

Core mechanics18

Terms that apply to every hero and every run, regardless of clan.

Block regeneration Boost

Gain a bonus to Block Stamina regeneration speed.

Blunted

Enemy deals -20% damage per Blunted.

Referenced by 1 emblems — No clan 1

Critical Hit

A strike dealing +100% damage.

Damage Boost

Gain a bonus to all attack damage.

Damage Nullification

Nullify an attack completely.

Damage Reduction

Reduce all incoming damage.

Defence Boost

Boosts an AI's defence stats.

Direct Hits

Increments once per Strike or Heavy if at least one enemy is hit directly. Resets when hurt or after inactivity.

Referenced by 6 emblems — No clan 6

Fierce

Ally deals more damage.

Hazard

Every level, an additional difficulty will present itself.

Improved Objective Reward Chance

Chance for an Objective Reward Treasure Chest to be replaced by one of higher rarity.

Inspired

Gained when close to Ally. For each stack, deal 2.5% more damage and receive 2.5% less damage.

Invulnerable

Take no damage for a limited duration.

Morale

When morale is high, allies are more effective in battle

Move speed Boost

Gain a bonus to Move speed.

Parry

Performing a Block just before an enemy attack hits you negates cost to Block Stamina.

Referenced by 10 emblems — No clan 5Caithness 2Blackbane 2Greenadder 1

Regional Tithe

Once conquered, collect this reward after each battle.

Stalwart

Ally receives less damage.

Currencies6

What each resource buys. The game renders these as icons, so their names only ever surface in a tooltip.

Coins

Spent while on a Campaign to buy Charms and treasures. Lost on death.

Dragonstone Shards

Aquire new Trial and Hero unlocks.

Gems

Upgrade the Travelling Merchant and uncover new Campaign challenges and mysteries.

Scrolls

Used to improve your finances and luck during a Campaign.

Statues

Used to strengthen your Army in the Barracks.

Triskeles

Upgrade and level up each Hero and Ally.

Terms with no emblem referencing them still exist in the game — they are applied by enemies, shrines or map events rather than by an upgrade.

Verified from game files · EA 1.0 (2026-07-22)