Bleed
Stack cap No capInflicts damage that bypasses Block Stamina every 0.5 seconds.
These 54 definitions are the game's own tooltips, not our summaries. The tooltips are written with placeholders pointing into the stat tables, so in-game you read “receive more damage” — here you read the actual percentage.
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Effects that sit on a unit and tick, stack or expire. The stack cap is read from the game’s status table: a cap of 1 means a second application only refreshes the timer.
Inflicts damage that bypasses Block Stamina every 0.5 seconds.
Moderately reduces received damage. Additionally, all sources of Linked are doubled.
See also Linked
Referenced by 3 emblems — Blackbane 3
Takes 2 damage every 0.5 second.
Referenced by 5 emblems — Greenadder 4Blackbane 1
Inflicts high damage exclusively to Block Stamina every second.
Every 2 seconds, target loses up to 40 Delayed Heat and takes that much damage. Immediately triggered by Explosive Blast .
See also Explosive Blast
Referenced by 10 emblems — MacGregor 10
50% chance to ignore the next instance of damage. Expires after 2 seconds.
Referenced by 1 emblems — Tykonos 1
Finisher gain +50% Critical Hit chance. Expires when a Finisher deals a Critical Hit.
See also Critical Hit
Referenced by 1 emblems — Tykonos 1
Receive +20% damage. Smite Damage is increased by 300%.
See also Smite Damage
Referenced by 3 emblems — Hogg 3
Deal +50% Strike damage and gain +50% Move speed.
When any enemy with Linked receives damage, all enemies with Linked receive 1% of that damage per Linked. Max: 50.
Enemies affected will damage other enemies around them every second.
Deal +30% damage with attacks.
Referenced by 1 emblems — No clan 1
Deal -20% damage. Chain will prioritize Refracted targets, and will not lose charge when damaging them.
See also Chain
Referenced by 8 emblems — Caithness 5Greenadder 1Blackbane 1Hogg 1
Incoming damage is reduced and player cannot be interrupted by attacks.
Referenced by 3 emblems — Greenadder 3
Enemies stop moving and stand still for a brief moment.
Damage doesn't interrupt actions.
Referenced by 1 emblems — No clan 1
Receive +100% damage from all sources.
Referenced by 3 emblems — No clan 3
Each clan’s signature ability. None of them is self-contained — emblems from the other clans reference them too, and that is exactly what makes a cross-clan build work.
A ray of light that jumps between targets, dealing 15 damage each jump.
Referenced by 14 emblems — Caithness 8Greenadder 1Blackbane 1Forsyth 1Tykonos 1MacGregor 1Hogg 1
Deals multiple Burning damage in a quick burst.
See also Burning
Referenced by 10 emblems — Greenadder 5Blackbane 1Forsyth 1Tykonos 1MacGregor 1Hogg 1
Deals damage in an area and instantly triggers Delayed Heat.
See also Delayed Heat
Referenced by 7 emblems — MacGregor 7
A Giant Orb deals 400% more damage, always targets strong enemies, and can be picked up again after damaging an enemy. It grows stronger when it hits an enemy, but loses power when waiting to be picked up.
Referenced by 1 emblems — Forsyth 1
A wave that afflicts targeted enemies with Delayed Heat.
See also Delayed Heat
Grants +5% Move speed, +10% damage, +10% Special Charge Generation and Very slightly reduces received damage for +5 seconds.
Referenced by 1 emblems — Greenadder 1
A projectile that orbits the player, dealing reduced damage each time it hits an enemy.
When picked up, targets a random enemy, dealing 15 damage.
Referenced by 15 emblems — Forsyth 12Blackbane 1Tykonos 1MacGregor 1
Automatically strike the same target again, with a multiplied damage.
300% more effective on enemies with Fragile.
See also Fragile
Referenced by 11 emblems — Hogg 7Blackbane 1Forsyth 1Tykonos 1MacGregor 1
Enemies who walk through a trail gain Burning.
See also Burning
Referenced by 8 emblems — Greenadder 4Blackbane 1Forsyth 1Tykonos 1Hogg 1
A temporary, stationary object that applies Refracted to surrounding enemies. When broken, Chain 1 to multiple enemies.
Referenced by 1 emblems — Caithness 1
Deals Smite Damage in an area. Additionally, Fodders are Stunned and attracted.
See also StunnedSmite Damage
Referenced by 12 emblems — Hogg 8Blackbane 1Forsyth 1Tykonos 1MacGregor 1
Terms that apply to every hero and every run, regardless of clan.
Gain a bonus to Block Stamina regeneration speed.
Enemy deals -20% damage per Blunted.
Referenced by 1 emblems — No clan 1
A strike dealing +100% damage.
Gain a bonus to all attack damage.
Nullify an attack completely.
Reduce all incoming damage.
Boosts an AI's defence stats.
Increments once per Strike or Heavy if at least one enemy is hit directly. Resets when hurt or after inactivity.
Referenced by 6 emblems — No clan 6
Ally deals more damage.
Every level, an additional difficulty will present itself.
Chance for an Objective Reward Treasure Chest to be replaced by one of higher rarity.
Gained when close to Ally. For each stack, deal 2.5% more damage and receive 2.5% less damage.
Take no damage for a limited duration.
When morale is high, allies are more effective in battle
Gain a bonus to Move speed.
Performing a Block just before an enemy attack hits you negates cost to Block Stamina.
Referenced by 10 emblems — No clan 5Caithness 2Blackbane 2Greenadder 1
Once conquered, collect this reward after each battle.
Ally receives less damage.
What each resource buys. The game renders these as icons, so their names only ever surface in a tooltip.
Spent while on a Campaign to buy Charms and treasures. Lost on death.
Aquire new Trial and Hero unlocks.
Upgrade the Travelling Merchant and uncover new Campaign challenges and mysteries.
Used to improve your finances and luck during a Campaign.
Used to strengthen your Army in the Barracks.
Upgrade and level up each Hero and Ally.
Terms with no emblem referencing them still exist in the game — they are applied by enemies, shrines or map events rather than by an upgrade.
Verified from game files · EA 1.0 (2026-07-22)