Enemies and bosses
74 units read straight from the game's stat tables. HP is the base value before difficulty scaling; the range in brackets is the per-spawn variation.
Bosses3
| Unit | HP | Act | Type | Coins |
|---|---|---|---|---|
| Gilles, The Hog One of the Commanders of The Dragon's army. | 5000 | Act 1 | Melee | 80 |
| Iseult, The Banshee One of the Commanders of The Dragon's army. | 10000 | Act 2 | Melee | 80 |
| Harold, The Dragon The General of the English army. | 15000 | Act 3 | Melee | 80 |
Elite champions11
| Unit | HP | Act | Type | Coins |
|---|---|---|---|---|
| Fiona, Buckteeth An Elite Champion of The Dragon. Relentless.A seasoned swordfighter who can block and counter your attacks. | 1250 | Act 1 | Melee | 40 |
| Wilkin, The Cook A master marksman among The Dragon Elite Champions. | 1500 | Act 1 | Ranged | 40 |
| Randel, The Pawn An Elite Champion of The Dragon who uses soldiers to protect himself and swarm his enemies. | 1500 | Act 1 | Melee | 40 |
| Luthan Burgess · The Dragon's Champion The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you. | 3000 | Act 1 | Melee | 30 |
| The Norsemen A Berserker band of 3, among The Dragon Elite Champions. | 1375 | Act 2 | Melee | 15 |
| Flint, The Dreadshot One of The Dragon's Elite Champions. A master marksman whose bolts are said to weep as they fly. | 3000 | Act 2 | Ranged | 40 |
| Aldric, Earthbreaker An Elite Champion of The Dragon. Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating. | 3500 | Act 2 | Polearm | 40 |
| Luthan Burgess · The Dragon's Champion The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you. | 4500 | Act 2 | Melee | 30 |
| Sir Osric, The Black Shield An Elite Champion of The Dragon. A walking wall. Nearly impenetrable without breaking his shield. | 3700 | Act 3 | Melee | 40 |
| Wulfnoth, The Crimson Lance An Elite Champion of The Dragon. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach. | 4500 | Act 3 | Polearm | 40 |
| Luthan Burgess · The Dragon's Champion The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you. | 6000 | Act 3 | Melee | 30 |
Regular units45
| Unit | HP | Act | Type | Coins |
|---|---|---|---|---|
| Infantry Foot soldiers who can swarm with their numbers. | 15 | Act 1 | Melee | — |
| Man-at-Arms A common enemy equipped with a sword and a small shield. Balanced for both offence and defence. | 15 | Act 1 | Melee | — |
| Archer A ranged soldier who can harass from a distance. | 25 | Act 1 | Ranged | 0 |
| Greatshield Knight A walking wall. Nearly impenetrable without breaking their shield. | 50 | Act 1 | Melee | 10 |
| Medic A field healer who can temporarily give invulnerability to other enemies through the use of various potions. | 100 | Act 1 | Melee | 0 |
| Archer Captain A ranged soldier who can harass from a distance. | 125 | Act 1 | Ranged | 5 |
| Infantry Captain Foot soldiers who can swarm with their numbers. | 180 | Act 1 | Melee | 10 |
| Knight Captain A seasoned swordfighter who can block and counter your attacks. | 225 | Act 1 | Melee | 10 |
| Pikeman Captain A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach. | 250 | Act 1 | Polearm | 10 |
| Giant Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating. | 650 | Act 1 | Polearm | 10 |
| Infantry II Foot soldiers who can swarm with their numbers. | 40 | Act 2 | Melee | — |
| Man-at-Arms II A common enemy equipped with a sword and a small shield. Balanced for both offence and defence. | 40 | Act 2 | Melee | — |
| Archer II A ranged soldier who can harass from a distance. | 65 | Act 2 | Ranged | — |
| Pikeman A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach. | 75 | Act 2 | Polearm | 0 |
| Bomber Carries an explosive payload that will detonate once near his foes. | 95 | Act 2 | Melee | — |
| Bulwark Knight Hides behind an iron shell while preparing a devastating attack. | 190 | Act 2 | Melee | 10 |
| Arbalestier Captain A crossbowman who uses homing projectiles to hunt down their prey. | 275 | Act 2 | Ranged | 10 |
| Archer Captain II A ranged soldier who can harass from a distance. | 275 | Act 2 | Ranged | 10 |
| Infantry Captain II Foot soldiers who can swarm with their numbers. | 620 | Act 2 | Melee | 10 |
| Knight Captain II A seasoned swordfighter who can block and counter your attacks. | 680 | Act 2 | Melee | 10 |
| Pikeman Captain II A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach. | 735 | Act 2 | Polearm | 10 |
| Greatshield Knight II A walking wall. Nearly impenetrable without breaking their shield. | 735 | Act 2 | Melee | 10 |
| War Drummer Beats a relentless rhythm that summons or strenghtens other enemies. | 875 | Act 2 | Melee | 5 |
| Giant III Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating. | 1365 | Act 2 | Polearm | 10 |
| Berserker Feral northern warrior. Fights with reckless fury. | 30 | Act 3 | Melee | 0 |
| Infantry III Foot soldiers who can swarm with their numbers. | 85 | Act 3 | Melee | — |
| Bomber II Carries an explosive payload that will detonate once near his foes. | 85 | Act 3 | Melee | 0 |
| Man-at-Arms III A common enemy equipped with a sword and a small shield. Balanced for both offence and defence. | 85 | Act 3 | Melee | — |
| Jester A mocking trickster who carries invaluable loot. | 125 | Act 3 | Melee | 0 |
| Pikeman II A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach. | 140 | Act 3 | Polearm | 0 |
| Medic III A field healer who can temporarily give invulnerability to other enemies through the use of various potions. | 165 | Act 3 | Melee | 0 |
| Rogue Quick and slippery. Will try to slip past your defences to strike where it hurts. | 210 | Act 3 | Melee | 0 |
| Archer III A ranged soldier who can harass from a distance. | 250 | Act 3 | Ranged | 0 |
| Trapper Sets snares and various traps to hinder your progress. | 330 | Act 3 | Melee | 0 |
| Arbalestier Captain II A crossbowman who uses homing projectiles to hunt down their prey. | 500 | Act 3 | Ranged | 10 |
| Archer Captain III A ranged soldier who can harass from a distance. | 500 | Act 3 | Ranged | 10 |
| Knight Captain III A seasoned swordfighter who can block and counter your attacks. | 750 | Act 3 | Melee | 10 |
| Infantry Captain III Foot soldiers who can swarm with their numbers. | 800 | Act 3 | Melee | 10 |
| Combo Knight A disciplined duelist who chains attacks in rapid, brutal succession. | 915 | Act 3 | Melee | 10 |
| Greatshield Knight III A walking wall. Nearly impenetrable without breaking their shield. | 995 | Act 3 | Melee | 10 |
| Pikeman Captain III A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach. | 1080 | Act 3 | Polearm | 10 |
| Combo Knight II A disciplined duelist who chains attacks in rapid, brutal succession. | 1245 | Act 3 | Melee | 10 |
| Giant II Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating. | 1660 | Act 3 | Polearm | 10 |
| Arbalestier A crossbowman who uses homing projectiles to hunt down their prey. | 100 | Any | Ranged | 0 |
| Arbalestier II A crossbowman who uses homing projectiles to hunt down their prey. | 400 | Any | Ranged | 0 |
Companions6
| Unit | HP | Act | Type |
|---|---|---|---|
| Caolàn, The Wayward A man who speaks in portents and riddles. He can read the signs others would miss and neve explains more than required. The omens follow him. So does death. Leader of Clan Blackbane. | 200 | Any | Polearm |
| Clare, the Blackthorn A woman who crossed the sea at a young age, chasing a vision she could not explain. Some say that souls called her here, to the war, to the place where the veil wears thin. Leader of Clan Forsyth | 200 | Any | Ranged |
| Callista, The Hand A woman who bets on everything, including her own survival. She treats war like a table game. High stakes and cold odds. She has won fortunes and lost them back, and always plays the next hand. Leader of the Tykonos. | 200 | Any | Melee |
| Mariott, The Hammer A blacksmith who traded her anvil for the battlefield after The Sorrow. Her hammer has crushed more English helms than she can count. She believes a well tempered blade can solve most problems. Leader of Clan MacGregor. | 200 | Any | Melee |
| Abbas, The Stargazer An astronomer from distant lands who charts the heavens and constellations. Leader of Clan Skye. | 200 | Any | Melee |
| Aodh, The Vigil An old scholar who carries a book heavier than the armour of most men. He studies the divine and the angelic, things that should not be forgotten. Leader of Clan Hogg. | 200 | Any | Polearm |
Your troops9
| Unit | HP | Act | Type |
|---|---|---|---|
| Archer I Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance. | 50 ±10 | Any | Ranged |
| Clansfolk I Use targeting to direct multiple attacks from melee soldiers. Good Against enemies with a lot of HP. | 75 ±15 | Any | Melee |
| Pikeman I An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach. | 100 ±25 | Any | Polearm |
| Archer II Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance. | 100 ±10 | Any | Ranged |
| Clansfolk II A common Scottish warrior with more experience and swordsmanship than others. | 150 ±15 | Any | Melee |
| Archer III Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance. | 150 ±10 | Any | Ranged |
| Pikeman II An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach. | 200 ±25 | Any | Polearm |
| Clansfolk III A well armoured, well trained and experienced Scottish melee combatant. | 225 ±15 | Any | Melee |
| Pikeman III An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach. | 300 ±25 | Any | Polearm |
Verified from game files · EA 1.0 (2026-07-22)