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Enemies and bosses

74 units read straight from the game's stat tables. HP is the base value before difficulty scaling; the range in brackets is the per-spawn variation.

Bosses3

UnitHPActTypeCoins
Gilles, The Hog

One of the Commanders of The Dragon's army.

5000Act 1Melee80
Iseult, The Banshee

One of the Commanders of The Dragon's army.

10000Act 2Melee80
Harold, The Dragon

The General of the English army.

15000Act 3Melee80

Elite champions11

UnitHPActTypeCoins
Fiona, Buckteeth

An Elite Champion of The Dragon. Relentless.A seasoned swordfighter who can block and counter your attacks.

1250Act 1Melee40
Wilkin, The Cook

A master marksman among The Dragon Elite Champions.

1500Act 1Ranged40
Randel, The Pawn

An Elite Champion of The Dragon who uses soldiers to protect himself and swarm his enemies.

1500Act 1Melee40
Luthan Burgess · The Dragon's Champion

The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you.

3000Act 1Melee30
The Norsemen

A Berserker band of 3, among The Dragon Elite Champions.

1375Act 2Melee15
Flint, The Dreadshot

One of The Dragon's Elite Champions. A master marksman whose bolts are said to weep as they fly.

3000Act 2Ranged40
Aldric, Earthbreaker

An Elite Champion of The Dragon. Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.

3500Act 2Polearm40
Luthan Burgess · The Dragon's Champion

The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you.

4500Act 2Melee30
Sir Osric, The Black Shield

An Elite Champion of The Dragon. A walking wall. Nearly impenetrable without breaking his shield.

3700Act 3Melee40
Wulfnoth, The Crimson Lance

An Elite Champion of The Dragon. A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

4500Act 3Polearm40
Luthan Burgess · The Dragon's Champion

The best of The Dragon's Champions. Once a son of the Highlands. Now The Dragon's hound. He fights with the desperation of a man who can never go back. Linger too much during your Campaign, and he will find you.

6000Act 3Melee30

Regular units45

UnitHPActTypeCoins
Infantry

Foot soldiers who can swarm with their numbers.

15Act 1Melee
Man-at-Arms

A common enemy equipped with a sword and a small shield. Balanced for both offence and defence.

15Act 1Melee
Archer

A ranged soldier who can harass from a distance.

25Act 1Ranged0
Greatshield Knight

A walking wall. Nearly impenetrable without breaking their shield.

50Act 1Melee10
Medic

A field healer who can temporarily give invulnerability to other enemies through the use of various potions.

100Act 1Melee0
Archer Captain

A ranged soldier who can harass from a distance.

125Act 1Ranged5
Infantry Captain

Foot soldiers who can swarm with their numbers.

180Act 1Melee10
Knight Captain

A seasoned swordfighter who can block and counter your attacks.

225Act 1Melee10
Pikeman Captain

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

250Act 1Polearm10
Giant

Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.

650Act 1Polearm10
Infantry II

Foot soldiers who can swarm with their numbers.

40Act 2Melee
Man-at-Arms II

A common enemy equipped with a sword and a small shield. Balanced for both offence and defence.

40Act 2Melee
Archer II

A ranged soldier who can harass from a distance.

65Act 2Ranged
Pikeman

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

75Act 2Polearm0
Bomber

Carries an explosive payload that will detonate once near his foes.

95Act 2Melee
Bulwark Knight

Hides behind an iron shell while preparing a devastating attack.

190Act 2Melee10
Arbalestier Captain

A crossbowman who uses homing projectiles to hunt down their prey.

275Act 2Ranged10
Archer Captain II

A ranged soldier who can harass from a distance.

275Act 2Ranged10
Infantry Captain II

Foot soldiers who can swarm with their numbers.

620Act 2Melee10
Knight Captain II

A seasoned swordfighter who can block and counter your attacks.

680Act 2Melee10
Pikeman Captain II

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

735Act 2Polearm10
Greatshield Knight II

A walking wall. Nearly impenetrable without breaking their shield.

735Act 2Melee10
War Drummer

Beats a relentless rhythm that summons or strenghtens other enemies.

875Act 2Melee5
Giant III

Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.

1365Act 2Polearm10
Berserker

Feral northern warrior. Fights with reckless fury.

30Act 3Melee0
Infantry III

Foot soldiers who can swarm with their numbers.

85Act 3Melee
Bomber II

Carries an explosive payload that will detonate once near his foes.

85Act 3Melee0
Man-at-Arms III

A common enemy equipped with a sword and a small shield. Balanced for both offence and defence.

85Act 3Melee
Jester

A mocking trickster who carries invaluable loot.

125Act 3Melee0
Pikeman II

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

140Act 3Polearm0
Medic III

A field healer who can temporarily give invulnerability to other enemies through the use of various potions.

165Act 3Melee0
Rogue

Quick and slippery. Will try to slip past your defences to strike where it hurts.

210Act 3Melee0
Archer III

A ranged soldier who can harass from a distance.

250Act 3Ranged0
Trapper

Sets snares and various traps to hinder your progress.

330Act 3Melee0
Arbalestier Captain II

A crossbowman who uses homing projectiles to hunt down their prey.

500Act 3Ranged10
Archer Captain III

A ranged soldier who can harass from a distance.

500Act 3Ranged10
Knight Captain III

A seasoned swordfighter who can block and counter your attacks.

750Act 3Melee10
Infantry Captain III

Foot soldiers who can swarm with their numbers.

800Act 3Melee10
Combo Knight

A disciplined duelist who chains attacks in rapid, brutal succession.

915Act 3Melee10
Greatshield Knight III

A walking wall. Nearly impenetrable without breaking their shield.

995Act 3Melee10
Pikeman Captain III

A spearman who will attack as soon as you enter his attack range. Some Pikemen can also charge at you with a long reach.

1080Act 3Polearm10
Combo Knight II

A disciplined duelist who chains attacks in rapid, brutal succession.

1245Act 3Melee10
Giant II

Massive warrior with a warhammer that can create area of effect attacks. Slow but devastating.

1660Act 3Polearm10
Arbalestier

A crossbowman who uses homing projectiles to hunt down their prey.

100AnyRanged0
Arbalestier II

A crossbowman who uses homing projectiles to hunt down their prey.

400AnyRanged0

Companions6

UnitHPActType
Caolàn, The Wayward

A man who speaks in portents and riddles. He can read the signs others would miss and neve explains more than required. The omens follow him. So does death. Leader of Clan Blackbane.

200AnyPolearm
Clare, the Blackthorn

A woman who crossed the sea at a young age, chasing a vision she could not explain. Some say that souls called her here, to the war, to the place where the veil wears thin. Leader of Clan Forsyth

200AnyRanged
Callista, The Hand

A woman who bets on everything, including her own survival. She treats war like a table game. High stakes and cold odds. She has won fortunes and lost them back, and always plays the next hand. Leader of the Tykonos.

200AnyMelee
Mariott, The Hammer

A blacksmith who traded her anvil for the battlefield after The Sorrow. Her hammer has crushed more English helms than she can count. She believes a well tempered blade can solve most problems. Leader of Clan MacGregor.

200AnyMelee
Abbas, The Stargazer

An astronomer from distant lands who charts the heavens and constellations. Leader of Clan Skye.

200AnyMelee
Aodh, The Vigil

An old scholar who carries a book heavier than the armour of most men. He studies the divine and the angelic, things that should not be forgotten. Leader of Clan Hogg.

200AnyPolearm

Your troops9

UnitHPActType
Archer I

Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance.

50 ±10AnyRanged
Clansfolk I

Use targeting to direct multiple attacks from melee soldiers. Good Against enemies with a lot of HP.

75 ±15AnyMelee
Pikeman I

An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach.

100 ±25AnyPolearm
Archer II

Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance.

100 ±10AnyRanged
Clansfolk II

A common Scottish warrior with more experience and swordsmanship than others.

150 ±15AnyMelee
Archer III

Archers use bows to rain arrows on the battlefield and take out enemies from a safe distance.

150 ±10AnyRanged
Pikeman II

An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach.

200 ±25AnyPolearm
Clansfolk III

A well armoured, well trained and experienced Scottish melee combatant.

225 ±15AnyMelee
Pikeman III

An instrumental unit in both offensive and defensive strategies for the warband, pikemen wield long polearms they can stab with while staying out of their enemies' reach.

300 ±25AnyPolearm

Verified from game files · EA 1.0 (2026-07-22)