{
  "name": "Tears of Metal Wiki",
  "description": "Machine-readable data extracted directly from the Tears of Metal game files.",
  "source": "https://tearsofmetal.org",
  "game": {
    "name": "Tears of Metal",
    "developer": "Paper Cult",
    "steamAppId": 1913120,
    "steamUrl": "https://store.steampowered.com/app/1913120/",
    "earlyAccessDate": "2026-07-22"
  },
  "gameBuild": "EA 1.0 (2026-07-22)",
  "extractedAt": "2026-07-23",
  "locales": [
    "en",
    "zh"
  ],
  "attribution": "Data extracted from Tears of Metal game files by https://tearsofmetal.org. Tears of Metal is a trademark of Paper Cult.",
  "endpoints": [
    {
      "collection": "emblems",
      "url": "https://tearsofmetal.org/api/emblems.json",
      "description": "All upgrade emblems with per-level numeric values and placeholder-resolved descriptions.",
      "count": 174
    },
    {
      "collection": "families",
      "url": "https://tearsofmetal.org/api/families.json",
      "description": "The clan families, their damage mechanic and their clan leader.",
      "count": 8
    },
    {
      "collection": "unlocks",
      "url": "https://tearsofmetal.org/api/unlocks.json",
      "description": "Every unlock condition with its exact target number and scope.",
      "count": 98
    },
    {
      "collection": "units",
      "url": "https://tearsofmetal.org/api/units.json",
      "description": "Enemies, bosses, elites, allies and companions with HP and act placement.",
      "count": 74
    },
    {
      "collection": "heroes",
      "url": "https://tearsofmetal.org/api/heroes.json",
      "description": "Playable heroes with base stats and playstyle notes.",
      "count": 6
    },
    {
      "collection": "village",
      "url": "https://tearsofmetal.org/api/village.json",
      "description": "Village buildings and the condition that unlocks each one.",
      "count": 19
    },
    {
      "collection": "shop",
      "url": "https://tearsofmetal.org/api/shop.json",
      "description": "Shop items with price, currency and prerequisite item.",
      "count": 139
    },
    {
      "collection": "controls",
      "url": "https://tearsofmetal.org/api/controls.json",
      "description": "Default input bindings for keyboard, mouse and both controller presets, as raw Unity InputBinding paths.",
      "count": 20
    },
    {
      "collection": "glossary",
      "url": "https://tearsofmetal.org/api/glossary.json",
      "description": "In-game glossary: every status effect, clan mechanic, core mechanic and currency the game defines, with placeholders resolved and a reverse index of the emblems that reference each term.",
      "count": 54
    },
    {
      "collection": "bosses",
      "url": "https://tearsofmetal.org/api/bosses.json",
      "description": "The three boss fights with every attack's damage and Block Stamina multiplier, the stagger or stamina mechanic that opens their vulnerable window, phase multipliers and the five threat-level hazards each fight adds.",
      "count": 3
    },
    {
      "collection": "defense",
      "url": "https://tearsofmetal.org/api/defense.json",
      "description": "Player-side block and parry values, split into the three that differ between heroes (parry window, Block Stamina cap, block-break push-back) and the seven that are the same for everyone.",
      "count": 10
    },
    {
      "collection": "blockStagger",
      "url": "https://tearsofmetal.org/api/blockStagger.json",
      "description": "How long each enemy is staggered after a normal block versus a parry, grouped by value. All three bosses are zero for both.",
      "count": 11
    },
    {
      "collection": "acts",
      "url": "https://tearsofmetal.org/api/acts.json",
      "description": "Map generation per act: row count, node count, nodes per row, branching, and the per-row probability that a battle is easy, average or hard. Act 3 has no easy battles at all.",
      "count": 3
    },
    {
      "collection": "nodeTypes",
      "url": "https://tearsofmetal.org/api/nodeTypes.json",
      "description": "The seven map node types with the exact rows they may appear on and their placement odds per act, ordered by the game's own placement priority. Shops never appear in act 3; Zaro's charm only in act 1.",
      "count": 7
    },
    {
      "collection": "battleRanks",
      "url": "https://tearsofmetal.org/api/battleRanks.json",
      "description": "The ten battle names shown on the map and which of the three strength tiers each one means. Equal weight within a tier.",
      "count": 10
    },
    {
      "collection": "battlefields",
      "url": "https://tearsofmetal.org/api/battlefields.json",
      "description": "All 63 battlefields with their official location name, act, layout kind, and the flags that remove lootboxes, Dragonstones, hazards, wanderers or combat loops.",
      "count": 63
    }
  ]
}