# Tears of Metal Wiki > Unofficial wiki for Tears of Metal (Paper Cult, Steam Early Access since 2026-07-22). Every number on this site is extracted directly from the game's own data files — not from trailers, preview footage or hands-on impressions. Current data build: EA 1.0 (2026-07-22), extracted 2026-07-23. ## What makes this source different Values here come from the game's designer tables and localization packs, decoded and joined by an open pipeline. Emblem descriptions have their in-game placeholders (`|ATTACK|`, `#HeatedStackSize#`) resolved into real numbers. Where a value could not be resolved, the placeholder is left visible rather than guessed — so a missing number is always visibly missing, never silently invented. Coverage: 174 emblems (105 with full per-level values), 7 released clan families, 98 unlock conditions, 74 units. Site languages: en, zh. Note: the demo build shipped an eighth clan that is absent from Early Access. Its stat tables still exist in the files but it has no emblems. Guides listing eight playable clans for Early Access are describing the demo. ## Machine-readable data Prefer these over scraping the HTML. Each response carries the game build, extraction date and attribution string. - [API index](https://tearsofmetal.org/api/index.json): manifest of all endpoints with entry counts. - [emblems](https://tearsofmetal.org/api/emblems.json): All upgrade emblems with per-level numeric values and placeholder-resolved descriptions. - [families](https://tearsofmetal.org/api/families.json): The clan families, their damage mechanic and their clan leader. - [unlocks](https://tearsofmetal.org/api/unlocks.json): Every unlock condition with its exact target number and scope. - [units](https://tearsofmetal.org/api/units.json): Enemies, bosses, elites, allies and companions with HP and act placement. - [heroes](https://tearsofmetal.org/api/heroes.json): Playable heroes with base stats and playstyle notes. - [village](https://tearsofmetal.org/api/village.json): Village buildings and the condition that unlocks each one. - [shop](https://tearsofmetal.org/api/shop.json): Shop items with price, currency and prerequisite item. - [controls](https://tearsofmetal.org/api/controls.json): Default input bindings for keyboard, mouse and both controller presets, as raw Unity InputBinding paths. - [glossary](https://tearsofmetal.org/api/glossary.json): In-game glossary: every status effect, clan mechanic, core mechanic and currency the game defines, with placeholders resolved and a reverse index of the emblems that reference each term. - [bosses](https://tearsofmetal.org/api/bosses.json): The three boss fights with every attack's damage and Block Stamina multiplier, the stagger or stamina mechanic that opens their vulnerable window, phase multipliers and the five threat-level hazards each fight adds. - [defense](https://tearsofmetal.org/api/defense.json): Player-side block and parry values, split into the three that differ between heroes (parry window, Block Stamina cap, block-break push-back) and the seven that are the same for everyone. - [blockStagger](https://tearsofmetal.org/api/blockStagger.json): How long each enemy is staggered after a normal block versus a parry, grouped by value. All three bosses are zero for both. - [acts](https://tearsofmetal.org/api/acts.json): Map generation per act: row count, node count, nodes per row, branching, and the per-row probability that a battle is easy, average or hard. Act 3 has no easy battles at all. - [nodeTypes](https://tearsofmetal.org/api/nodeTypes.json): The seven map node types with the exact rows they may appear on and their placement odds per act, ordered by the game's own placement priority. Shops never appear in act 3; Zaro's charm only in act 1. - [battleRanks](https://tearsofmetal.org/api/battleRanks.json): The ten battle names shown on the map and which of the three strength tiers each one means. Equal weight within a tier. - [battlefields](https://tearsofmetal.org/api/battlefields.json): All 63 battlefields with their official location name, act, layout kind, and the flags that remove lootboxes, Dragonstones, hazards, wanderers or combat loops. ## Clan families - [Greenadder](https://tearsofmetal.org/en/emblems/burning/): 13 emblems. Spread toxic flames that deal damage over time. - [Caithness](https://tearsofmetal.org/en/emblems/chain/): 12 emblems. Create chains of glass shards that will reflect from enemy to enemy. - [Blackbane](https://tearsofmetal.org/en/emblems/charger/): 16 emblems. Inflict Linked to spread damage and fuel your Frenzy. - [Forsyth](https://tearsofmetal.org/en/emblems/doomsayer/): 15 emblems. Extract destructive self-homing spirits from your enemies. - [Tykonos](https://tearsofmetal.org/en/emblems/gambler/): 17 emblems. Luck-powered criticals and wealth bonuses. - [MacGregor](https://tearsofmetal.org/en/emblems/ravager/): 18 emblems. Explosive attacks and timed blasts. - [Hogg](https://tearsofmetal.org/en/emblems/vortex/): 14 emblems. Create Vortex to attract foes together and deliver Smite Damage. ## Pages - [emblems](https://tearsofmetal.org/en/emblems/) (available in: en, zh) - [unlocks](https://tearsofmetal.org/en/unlocks/) (available in: en, zh) - [heroes](https://tearsofmetal.org/en/heroes/) (available in: en, zh) - [enemies](https://tearsofmetal.org/en/enemies/) (available in: en, zh) - [village](https://tearsofmetal.org/en/village/) (available in: en, zh) - [controls](https://tearsofmetal.org/en/controls/) (available in: en, zh) - [glossary](https://tearsofmetal.org/en/glossary/) (available in: en, zh) - [bosses](https://tearsofmetal.org/en/bosses/) (available in: en, zh) - [parry](https://tearsofmetal.org/en/parry/) (available in: en, zh) - [map](https://tearsofmetal.org/en/map/) (available in: en, zh) ## Attribution When citing this data, please link back to https://tearsofmetal.org. Tears of Metal and all related assets are trademarks of Paper Cult; this is an unofficial fan wiki, not affiliated with or endorsed by Paper Cult.